Patch 1.5.0
Maintenance 09.04.2025
Game version is now 1.5.0
News
- Added an affect icon for Echo Potions, Celestial Potions, Potion of Perseverance.
- Added Runes at the Equipment Viewer.
- Add more amounts of Clams at Fisherman, 10, 100 and 500.
- Changes at Sanctuary Coin (Bronze)
- Mount Name Scroll(1 Day) will cost 10 Sanctuary Coin.
- Pet Name Scroll(1 Day) will cost 10 Sanctuary Coin.
- From a mistake Enchanted Potion III and IV cost just 1 coin for 2 potions, from now will be 1 potion for 1 coin.
- Changes at Sanctuary Coin (Silver)
- Hunter Earrings for 1 day now will cost 2 Sanctuary Coin.
- Hunter Earrings for 7 days now will cost 12 Sanctuary Coin.
- Added Mount Name Scroll(1 Day) with 10% Strong vs All(PvM).
- Added Pet Name Scroll(1 Day) with 10% Strong vs All(PvM).
- Added Beastslayer Earrings 1 day and 7 days.
- Added Enchanted Potion III.
- Added Enchanted Potion IV.
- Added Multi Auto Attack (12 hours).
- Added Gold Glove (12 hours).
- Changes at Sanctuary Coin (Gold)
- Added Mount Name Scroll(1 Day) with 10% Strong vs All(PvM).
- Added Pet Name Scroll(1 Day) with 10% Strong vs All(PvM).
- Added Beastslayer Earrings 1 day and 7 days.
- Added Upgrade Chest.
- Added Rune Essence.
- Added Scout Metin Potion and Scout Boss Potion.
- Added Enchanted Potion III and Enchanted Potion IV.
- Added Gold Glove (1 Day).
Fixes & Changes
- UI Improvements:
- Reworked Global Goal Event UIand improved it, in the future we will add more categories, more tasks and the Seasonal Events will be on stages, you will have to complete the first stage, then the second stage, etc to unlock other features of the event.
- Reworked Global Goal Event UIand improved it, in the future we will add more categories, more tasks and the Seasonal Events will be on stages, you will have to complete the first stage, then the second stage, etc to unlock other features of the event.
- Inferno Dungeon.
- Fixed an issue at the at Floor 5, when you pressed on the give up option it should take you to the floor where you kill the last boss and spawn the Inferno Emissary to be able to use the Shop without the final boss being spawned. But the Inferno Emissary was not spawned.
- Added at Inferno Emissary at Floor 5 a informational message explaining what each option is doing. especially the give up option.
- Now will be able to enter in Enchanted forest with more then 1 account.
- All Lv. 30 weapons now are able to bonused with 6/7.
- At combat zone there was an issue where you could not spend more than 100 points daily and the skins had a higher price than 100. Now the limit is 1000 points.
- In some hunting missions, you would receive Powders that didn’t transform properly when stacked. These have been replaced with pre-transformed Sandstones.
- Now, when selecting your preferred weapon skin from the novice chest, a second confirmation page will appear showing the skin you selected. This gives you a chance to cancel in case you made a mistake, helping you avoid choosing the wrong weapon skin.
- Some achievement rewards were not soulbound, which allowed players to abuse the system by creating new characters, completing easy achievements, and transferring the useful items to their main accounts. For example, one common exploit involved creating a new character to claim the daily reward, which granted a free Buffi and auto-pickup item this could be repeated infinitely.
- Fixed the bugs where mobs, stones and bosses would not load properly when riding mount Tornado, Blanco and other similar horse mounts.
- Fixed the drop locations of Sun-zi, Wu-zi, and WeiLiao-zi books in the wiki.
- Fixed the drop location of the Worldboss Chest in the wiki.
- Fixed the Fire King, Water Weave, Earth Warden, Air Conjurer titles tasks which required the wrong dungeons to be finished.
- Fixed that you couldn't click at Equipment Viewer on other equipment pages.
- Removed the outdated daily mission from Chen, as it was not supposed to still be active.
- Removed Lava Element from Bing-Chiling as it was a removed item with no use.
- Modified the top row of effects to better indicate which effect is active and which is not by adding a small green checkmark for active effects and a small red X for inactive ones. This removes the need to hover over the effect icon to determine its status, as it's now visually easier to see.